Proving an idea in 10 days: How I used a prototype and a survey to (dis)prove demand

A collection of notes and insights gathered from watching targeted potential customers use my prototype

Watching people use the prototype proved…

The first mini-game offered the most delightful moment for players

By the time they saw ‘You won together!’, most players audibly expressed delightful surprise and understanding of the game’s multiplayer design

Opinions confirming two key design choices

Notable thoughts confirming an interesting idea

Designer, Developer, DataViz, Dad • rmion.com