Proving an idea in 10 days: How I used a prototype and a survey to (dis)prove demand
A collection of notes and insights gathered from watching targeted potential customers use my prototype
Watching people use the prototype proved…
- This idea — using real-time multiplayer mini-games to facilitate technical acuity of practical web development skills — has merit
- Concepts like wheels and decks of cards are foreign but exciting. Short, just-in-time instructions are of utmost importance.
- Early adoption of a product like this will depend upon the system’s ability to match similarly-skilled players. Failing to do this will cause beginners to feel terribly unskilled compared to other players, resulting in mass avoidance.
- There is not explicit demand for this sort of product, but there is excitement after players are aware of its existence.
The first mini-game offered the most delightful moment for players
Opinions confirming two key design choices
- Using a wheel to select a random mini-game
- Using collectable cards as a way to select a topic or language
Notable thoughts confirming an interesting idea
I think this is an awesome idea. I this is a fantastic learning tool for beginners.
This game is great for nailing down the fundamentals of JS, CSS, and HTML