Proving an idea in 10 days: How I used a prototype and a survey to (dis)prove demand

A collection of notes and insights gathered from watching targeted potential customers use my prototype

Watching people use the prototype proved…

The first mini-game offered the most delightful moment for players

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By the time they saw ‘You won together!’, most players audibly expressed delightful surprise and understanding of the game’s multiplayer design

Opinions confirming two key design choices

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Notable thoughts confirming an interesting idea

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Designer, Developer, DataViz, Dad • rmion.com

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