Delayed
When it feels like you’ve already been waiting forever
Games are often delayed.
A concept is pitched and sold. Portions of the game are designed and built, then play-tested. Most of those ideas suck, but some are great enough to warrant pivoting…design and build more of the game to support that small batch of repeatedly delightful gameplay.
The pivot causes a delay.
Hence, it is likely that every game you’ve played was at some point delayed — possibly several times — before it was eventually released.
The alternative to delaying is to push people to their breaking points and release something half-baked.
Reviews will sink it. People will think they should’t buy it. No one will play it. The people you sold it to won’t make their money back. You may be out of a job.
Anxious fans are frustrated by delays.
But an experience that demonstrably caters to its target audience cures all ailments.
Your frustration won’t make it come sooner.
But if vocalized effectively, it may help prove to the people paying the team that’s making it that continued funding will bring the desired return on their investment.